Setting the global LUA_PATH variable from C++/C?
snippet in lua

Setting the global LUA_PATH variable from C++/C?

user7471

int setLuaPath( lua_State* L, const char* path )
{
    lua_getglobal( L, "package" );
    lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
    std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
    cur_path.append( ";" ); // do your path magic here
    cur_path.append( path );
    lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
    lua_pushstring( L, cur_path.c_str() ); // push the new one
    lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
    lua_pop( L, 1 ); // get rid of package table from top of stack
    return 0; // all done!
}